• There is a risk of accidents in AR games on smartphones where the player can collide with real obstacles.

    • Humans tend to have decreased attention while playing.
  • Research is being conducted on how to easily detect obstacles and how to warn the user.

  • The characteristics of the AR within a 3-meter range and a width of 1 meter are examined.

  • Tests are conducted with obstacles such as boxes, walls, and steps.

  • There are three warning methods:

    • Visual - the screen turns semi-transparent yellow.
    • Auditory - a siren sounds.
    • Tactile - vibration.
  • Afterwards, the SafeAR system is developed.

  • It is a system that uses the camera to warn users when they use their smartphones while walking.

  • It is a measure against activities such as walking while using a smartphone.

#reference Log https://dlnext.acm.org/doi/pdf/10.1145/3359996.3364256?download=true